The Act of Queen Anne, by its sweeping character, shows that
gaming had become very virulent, for by it not only were all
securities for money lost at gaming void, but money actually
paid, if more than L10, might be recovered in an action at
law; not only might this be done, within three months, by the
loser himself, but by any one else--together with treble the
value--half for himself, and half for the poor of the parish.
Persons winning, by fraudulent means, L10 and upwards at any
game were condemned by this Act to pay five times the amount
or value of the thing won, and, moreover, they were to `be deemed
infamous, and suffer such corporal punishment as in cases of
wilful perjury.' The Act went further:--if persons were
suspected of getting their living by gaming, they might be
summoned before a magistrate, required to show that the greater
portion of their income did not depend upon gaming, and to find
sureties for their good behaviour during twelve months, or be
committed to gaol.